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- on mouseDown
- repeat while the mouseDown
- set the visible of sprite 2 to 0
- updateStage()
- end repeat
- set the visible of sprite 2 to 1
- if the frame < 7 then
- go(7)
- end if
- if the frame = the lastFrame then
- exit
- else
- sound stop 1
- sound stop 2
- go(the frame + 1)
- end if
- end
-